Class ActivateEvent
Unity
Implements
Inherited Members
UnityEvent<ActivateEventArgs>.AddListener(UnityAction<ActivateEventArgs>)
UnityEvent<ActivateEventArgs>.RemoveListener(UnityAction<ActivateEventArgs>)
UnityEvent<ActivateEventArgs>.Invoke(ActivateEventArgs)
UnityEventBase.ToString()
Namespace: UnityEngine .XR.Interaction.Toolkit
Assembly: Unity.XR.Interaction.Toolkit.dll
Syntax
[Serializable]
public sealed class ActivateEvent : UnityEvent<ActivateEventArgs>, ISerializationCallbackReceiver
Remarks
Not to be confused with activating or deactivating a Game