XR Gaze Assistance
Allow specified ray interactors to fallback to eye-gaze when they are off screen or pointing off screen. This component enables split interaction functionality to allow the user to aim with eye gaze and select with a controller.
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Property |
Description |
Gaze Interactor |
Eye data source - used as fallback data and to determine if fallback is necessary. |
Fallback Divergence |
The angle at which fallback data will be used instead of the original interactor ray. |
Hide Cursor With No Active Rays |
If the eye reticle should be hidden when all interactors are using their original data. |
Ray Interactors |
Interactors that can fall back to gaze data. |
Interactor |
Instance of a Ray Interactor that can fallback to gaze data. |
Teleport Ray |
Set to true if the Ray Interactor is used for teleportation. |
Aim Assist Required Angle |
How far projectiles can aim outside of eye gaze and still be considered for aim assist. |
Aim Assist Required Speed |
How fast a projectile must be moving to be considered for aim assist. |
Aim Assist Percent |
How much of the corrected aim velocity to use, as a percentage. 1.0 will auto-hit if possible. |
Aim Assist Max Speed Percent |
How much additional speed a projectile can receive from aim assistance, as a percentage. |
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