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    Namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Composites

    Classes

    ButtonFallbackComposite

    A single Button value, such as the is tracked state, computed from an ordered list of bindings. Unity reads from the first binding that has a valid control.

    FallbackComposite<TValue>

    Base class for a composite that returns a single value computed from an ordered list of bindings.

    IntegerFallbackComposite

    A single int value, such as the tracking state, computed from an ordered list of bindings. Unity reads from the first binding that has a valid control.

    QuaternionFallbackComposite

    A single Quaternion value, such as a rotation, computed from an ordered list of bindings. Unity reads from the first binding that has a valid control.

    Vector3FallbackComposite

    A single Vector3 value, such as a position, computed from an ordered list of bindings. Unity reads from the first binding that has a valid control.

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