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    Namespace UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State

    Classes

    AffordanceStateShortcuts

    Affordance state shortcuts to facilitate the use of affordance state indices in an enum-like way.

    BaseAffordanceStateProvider

    Base state machine for scheduling tween jobs on registered receivers. Starts when affordance state updates and new tweens need computing. Stops when transitions are complete.

    XRInteractableAffordanceStateProvider

    State Machine component that derives an interaction affordance state from an associated IXRInteractable.

    XRInteractorAffordanceStateProvider

    State Machine component that derives an interaction affordance state from an associated IXRInteractor.

    Structs

    AffordanceStateData

    Struct to store affordance state data used to compute affordance transition tweens.

    Interfaces

    IMultiPokeStateDataProvider

    Multiplexed version of IPokeStateDataProvider that allows for multiple targets to be tracked with their own bindable poke state data.

    IPokeStateDataProvider

    This provider interface allows a source component to populate PokeStateData upon request to a component that is bound to the pokeStateData bindable variable that provides state data about a poke interaction. Typically this is needed by an affordance listener for poke.

    Enums

    XRInteractableAffordanceStateProvider.ActivateClickAnimationMode

    Animation mode options used for activate state callbacks.

    XRInteractableAffordanceStateProvider.SelectClickAnimationMode

    Animation mode options used for select state callbacks.

    XRInteractorAffordanceStateProvider.ActivateClickAnimationMode

    Animation mode options used for activate state callbacks.

    XRInteractorAffordanceStateProvider.SelectClickAnimationMode

    Animation mode options used for select state callbacks.

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