docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Continuous Turn Provider (Device-based)

    Locomotion provider that allows the user to smoothly rotate their rig continuously over time using a specified 2D axis input.

    DeviceBasedContinuousTurnProvider component

    Property Description
    System The LocomotionSystem that this LocomotionProvider communicates with for exclusive access to an XR Origin. If one is not provided, the behavior will attempt to locate one during its Awake call.
    Turn Speed The number of degrees/second clockwise to rotate when turning clockwise.
    Input Binding The 2D Input Axis on the controller devices that will be used to trigger a turn.
     Primary 2D Axis Use the primary touchpad or joystick on a device.
     Secondary 2D Axis Use the secondary touchpad or joystick on a device.
    Controllers The XRControllers that allow turning. An XRController must be enabled in order to turn.
    Deadzone Min Value below which input values will be clamped. After clamping, values will be renormalized to [0, 1] between min and max.
    Deadzone Max Value above which input values will be clamped. After clamping, values will be renormalized to [0, 1] between min and max.
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)