Interface IXRAimAssist
An interface that allows for computing an altered projectile velocity to allow for assisted aiming. This can be used to allow a user to throw a grab interactable to where they are looking.
Namespace: UnityEngine.XR.Interaction.Toolkit
Assembly: Unity.XR.Interaction.Toolkit.dll
Syntax
public interface IXRAimAssist
Methods
GetAssistedVelocity(in Vector3, in Vector3, float)
Takes a projectile's velocity and adjusts it to more closely hit a given target.
Declaration
Vector3 GetAssistedVelocity(in Vector3 source, in Vector3 velocity, float gravity)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | source | The starting position of the projectile. |
Vector3 | velocity | The starting velocity of the projectile. |
float | gravity | How much gravity the projectile is experiencing. |
Returns
Type | Description |
---|---|
Vector3 | Returns a velocity based on the source, but adjusted to hit a given target. |
GetAssistedVelocity(in Vector3, in Vector3, float, float)
Takes a projectile's velocity and adjusts it to more closely hit a given target.
Declaration
Vector3 GetAssistedVelocity(in Vector3 source, in Vector3 velocity, float gravity, float maxAngle)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | source | The starting position of the projectile. |
Vector3 | velocity | The starting velocity of the projectile. |
float | gravity | How much gravity the projectile is experiencing. |
float | maxAngle | If the angle between the initial velocity and adjusted velocity is greater than this value, no adjustment will occur. |
Returns
Type | Description |
---|---|
Vector3 | Returns a velocity based on the source, but adjusted to hit a given target. |