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    Class ImageColorAffordanceReceiver

    Affordance receiver applying a color theme to a UGUI Image component

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseAffordanceStateReceiver<Color>
    BaseAsyncAffordanceStateReceiver<Color>
    ColorAffordanceReceiver
    ImageColorAffordanceReceiver
    Implements
    IAffordanceStateReceiver<Color>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
    Inherited Members
    ColorAffordanceReceiver.affordanceThemeDatum
    ColorAffordanceReceiver.valueUpdated
    ColorAffordanceReceiver.defaultAffordanceTheme
    ColorAffordanceReceiver.affordanceValue
    ColorAffordanceReceiver.ScheduleTweenJob(ref TweenJobData<Color>)
    ColorAffordanceReceiver.GenerateNewAffordanceThemeInstance()
    BaseAsyncAffordanceStateReceiver<Color>.OnDestroy()
    BaseAsyncAffordanceStateReceiver<Color>.HandleTween(float)
    BaseAsyncAffordanceStateReceiver<Color>.UpdateStateFromCompletedJob()
    BaseAsyncAffordanceStateReceiver<Color>.OnAffordanceThemeChanged(BaseAffordanceTheme<Color>)
    BaseAffordanceStateReceiver<Color>.affordanceStateProvider
    BaseAffordanceStateReceiver<Color>.replaceIdleStateValueWithInitialValue
    BaseAffordanceStateReceiver<Color>.affordanceTheme
    BaseAffordanceStateReceiver<Color>.currentAffordanceValue
    BaseAffordanceStateReceiver<Color>.currentAffordanceStateData
    BaseAffordanceStateReceiver<Color>.initialValue
    BaseAffordanceStateReceiver<Color>.initialValueCaptured
    BaseAffordanceStateReceiver<Color>.Awake()
    BaseAffordanceStateReceiver<Color>.OnDisable()
    BaseAffordanceStateReceiver<Color>.Start()
    BaseAffordanceStateReceiver<Color>.OnAffordanceStateUpdated(AffordanceStateData, AffordanceStateData)
    BaseAffordanceStateReceiver<Color>.ConsumeAffordance(Color)
    BaseAffordanceStateReceiver<Color>.CaptureInitialValue()
    BaseAffordanceStateReceiver<Color>.ProcessTargetAffordanceValue(Color)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.UI
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("Affordance System/Receiver/UI/Image Color Affordance Receiver", 12)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5/api/UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.UI.ImageColorAffordanceReceiver.html")]
    public class ImageColorAffordanceReceiver : ColorAffordanceReceiver, IAffordanceStateReceiver<Color>, IAsyncAffordanceStateReceiver, IAffordanceStateReceiver

    Properties

    canvasGroup

    If set, alpha changes will be applied to the CanvasGroup rather than the UnityEngine.UI.Image.

    Declaration
    public CanvasGroup canvasGroup { get; set; }
    Property Value
    Type Description
    CanvasGroup

    ignoreAlpha

    Ignore alpha changes in color theme.

    Declaration
    public bool ignoreAlpha { get; set; }
    Property Value
    Type Description
    bool

    image

    Image to apply the color to.

    Declaration
    public Image image { get; set; }
    Property Value
    Type Description
    Image

    Methods

    GetCurrentValueForCapture()

    Function used to get the current value of the receiver's target property. Is overriden for material properties or other targets where the initial state exists outside the receiver.

    Declaration
    protected override Color GetCurrentValueForCapture()
    Returns
    Type Description
    Color

    Initial value.

    Overrides
    BaseAffordanceStateReceiver<Color>.GetCurrentValueForCapture()

    OnAffordanceValueUpdated(Color)

    Method that is called when the typed affordance value is updated. Implement this method in a derived class to apply the current affordance value, such as setting a material property or raising an event.

    Declaration
    protected override void OnAffordanceValueUpdated(Color newValue)
    Parameters
    Type Name Description
    Color newValue

    New typed affordance value.

    Overrides
    ColorAffordanceReceiver.OnAffordanceValueUpdated(Color)

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected override void OnEnable()
    Overrides
    BaseAffordanceStateReceiver<Color>.OnEnable()

    Implements

    IAffordanceStateReceiver<T>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
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