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    Class Vector4MaterialPropertyAffordanceReceiver

    Apply affordance to material property block Vector4 property.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseAffordanceStateReceiver<float4>
    BaseAsyncAffordanceStateReceiver<float4>
    Vector4AffordanceReceiver
    Vector4MaterialPropertyAffordanceReceiver
    Implements
    IAffordanceStateReceiver<float4>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
    Inherited Members
    Vector4AffordanceReceiver.affordanceThemeDatum
    Vector4AffordanceReceiver.valueUpdated
    Vector4AffordanceReceiver.defaultAffordanceTheme
    Vector4AffordanceReceiver.affordanceValue
    Vector4AffordanceReceiver.ScheduleTweenJob(ref TweenJobData<float4>)
    Vector4AffordanceReceiver.GenerateNewAffordanceThemeInstance()
    BaseAsyncAffordanceStateReceiver<float4>.OnDestroy()
    BaseAsyncAffordanceStateReceiver<float4>.HandleTween(float)
    BaseAsyncAffordanceStateReceiver<float4>.UpdateStateFromCompletedJob()
    BaseAsyncAffordanceStateReceiver<float4>.OnAffordanceThemeChanged(BaseAffordanceTheme<float4>)
    BaseAffordanceStateReceiver<float4>.affordanceStateProvider
    BaseAffordanceStateReceiver<float4>.replaceIdleStateValueWithInitialValue
    BaseAffordanceStateReceiver<float4>.affordanceTheme
    BaseAffordanceStateReceiver<float4>.currentAffordanceValue
    BaseAffordanceStateReceiver<float4>.currentAffordanceStateData
    BaseAffordanceStateReceiver<float4>.initialValue
    BaseAffordanceStateReceiver<float4>.initialValueCaptured
    BaseAffordanceStateReceiver<float4>.OnEnable()
    BaseAffordanceStateReceiver<float4>.OnDisable()
    BaseAffordanceStateReceiver<float4>.Start()
    BaseAffordanceStateReceiver<float4>.OnAffordanceStateUpdated(AffordanceStateData, AffordanceStateData)
    BaseAffordanceStateReceiver<float4>.ConsumeAffordance(float4)
    BaseAffordanceStateReceiver<float4>.CaptureInitialValue()
    BaseAffordanceStateReceiver<float4>.ProcessTargetAffordanceValue(float4)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("Affordance System/Receiver/Rendering/Vector4 Material Property Affordance Receiver", 12)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5/api/UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.Vector4MaterialPropertyAffordanceReceiver.html")]
    [RequireComponent(typeof(MaterialPropertyBlockHelper))]
    public class Vector4MaterialPropertyAffordanceReceiver : Vector4AffordanceReceiver, IAffordanceStateReceiver<float4>, IAsyncAffordanceStateReceiver, IAffordanceStateReceiver

    Properties

    materialPropertyBlockHelper

    Material Property Block Helper component reference used to set material properties.

    Declaration
    public MaterialPropertyBlockHelper materialPropertyBlockHelper { get; set; }
    Property Value
    Type Description
    MaterialPropertyBlockHelper

    vector4PropertyName

    Shader property name to set the vector value of.

    Declaration
    public string vector4PropertyName { get; set; }
    Property Value
    Type Description
    string

    Methods

    Awake()

    See MonoBehaviour.

    Declaration
    protected override void Awake()
    Overrides
    BaseAffordanceStateReceiver<float4>.Awake()

    GetCurrentValueForCapture()

    Function used to get the current value of the receiver's target property. Is overriden for material properties or other targets where the initial state exists outside the receiver.

    Declaration
    protected override float4 GetCurrentValueForCapture()
    Returns
    Type Description
    float4

    Initial value.

    Overrides
    BaseAffordanceStateReceiver<float4>.GetCurrentValueForCapture()

    OnAffordanceValueUpdated(float4)

    Method that is called when the typed affordance value is updated. Implement this method in a derived class to apply the current affordance value, such as setting a material property or raising an event.

    Declaration
    protected override void OnAffordanceValueUpdated(float4 newValue)
    Parameters
    Type Name Description
    float4 newValue

    New typed affordance value.

    Overrides
    Vector4AffordanceReceiver.OnAffordanceValueUpdated(float4)

    OnValidate()

    See MonoBehaviour.

    Declaration
    protected void OnValidate()

    Implements

    IAffordanceStateReceiver<T>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
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