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    Class QuaternionAffordanceReceiver

    Affordance receiver applying a Vector4 (Float4) affordance theme as Quaternion. Broadcasts new affordance value with Unity Event.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseAffordanceStateReceiver<float4>
    BaseAsyncAffordanceStateReceiver<float4>
    Vector4AffordanceReceiver
    QuaternionAffordanceReceiver
    Implements
    IAffordanceStateReceiver<float4>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
    Inherited Members
    Vector4AffordanceReceiver.affordanceThemeDatum
    Vector4AffordanceReceiver.valueUpdated
    Vector4AffordanceReceiver.defaultAffordanceTheme
    Vector4AffordanceReceiver.affordanceValue
    Vector4AffordanceReceiver.ScheduleTweenJob(ref TweenJobData<float4>)
    Vector4AffordanceReceiver.GenerateNewAffordanceThemeInstance()
    BaseAsyncAffordanceStateReceiver<float4>.OnDestroy()
    BaseAsyncAffordanceStateReceiver<float4>.HandleTween(float)
    BaseAsyncAffordanceStateReceiver<float4>.UpdateStateFromCompletedJob()
    BaseAsyncAffordanceStateReceiver<float4>.OnAffordanceThemeChanged(BaseAffordanceTheme<float4>)
    BaseAffordanceStateReceiver<float4>.affordanceStateProvider
    BaseAffordanceStateReceiver<float4>.replaceIdleStateValueWithInitialValue
    BaseAffordanceStateReceiver<float4>.affordanceTheme
    BaseAffordanceStateReceiver<float4>.currentAffordanceValue
    BaseAffordanceStateReceiver<float4>.currentAffordanceStateData
    BaseAffordanceStateReceiver<float4>.initialValue
    BaseAffordanceStateReceiver<float4>.initialValueCaptured
    BaseAffordanceStateReceiver<float4>.Awake()
    BaseAffordanceStateReceiver<float4>.OnEnable()
    BaseAffordanceStateReceiver<float4>.OnDisable()
    BaseAffordanceStateReceiver<float4>.Start()
    BaseAffordanceStateReceiver<float4>.OnAffordanceStateUpdated(AffordanceStateData, AffordanceStateData)
    BaseAffordanceStateReceiver<float4>.ConsumeAffordance(float4)
    BaseAffordanceStateReceiver<float4>.CaptureInitialValue()
    BaseAffordanceStateReceiver<float4>.GetCurrentValueForCapture()
    BaseAffordanceStateReceiver<float4>.ProcessTargetAffordanceValue(float4)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("Affordance System/Receiver/Primitives/Quaternion Affordance Receiver", 12)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5/api/UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.QuaternionAffordanceReceiver.html")]
    public class QuaternionAffordanceReceiver : Vector4AffordanceReceiver, IAffordanceStateReceiver<float4>, IAsyncAffordanceStateReceiver, IAffordanceStateReceiver

    Properties

    quaternionValueUpdated

    The event that is called when the current affordance value is updated, expressed as a Quaternion.

    Declaration
    public QuaternionUnityEvent quaternionValueUpdated { get; set; }
    Property Value
    Type Description
    QuaternionUnityEvent
    See Also
    valueUpdated

    Methods

    OnAffordanceValueUpdated(float4)

    Method that is called when the typed affordance value is updated. Implement this method in a derived class to apply the current affordance value, such as setting a material property or raising an event.

    Declaration
    protected override void OnAffordanceValueUpdated(float4 newValue)
    Parameters
    Type Name Description
    float4 newValue

    New typed affordance value.

    Overrides
    Vector4AffordanceReceiver.OnAffordanceValueUpdated(float4)

    Implements

    IAffordanceStateReceiver<T>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
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