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    Struct FloatTweenJob

    Tween job implementation for tweening Float values.

    Implements
    ITweenJob<float>
    IJob
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Jobs
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    public struct FloatTweenJob : ITweenJob<float>, IJob

    Properties

    jobData

    Typed job data used in tween job.

    Declaration
    public TweenJobData<float> jobData { readonly get; set; }
    Property Value
    Type Description
    TweenJobData<float>

    Methods

    Execute()

    Perform work on a worker thread.

    Declaration
    public void Execute()
    See Also
    Execute()

    IsNearlyEqual(float, float)

    Function used to compare two values when evaluating a tween to determine if they're nearly equal in order to short-circuit the tween.

    Declaration
    public bool IsNearlyEqual(float from, float to)
    Parameters
    Type Name Description
    float from

    First value in equality comparison.

    float to

    Second value in equality comparison.

    Returns
    Type Description
    bool

    Returns true if values are nearly equal.

    Lerp(float, float, float)

    Function used to interpolate between a tween's start value and target value.

    Declaration
    public float Lerp(float from, float to, float t)
    Parameters
    Type Name Description
    float from

    Tween start value.

    float to

    Tween target value.

    float t

    Value between 0-1 used to evaluate the output between the from and to values.

    Returns
    Type Description
    float

    Returns the interpolation from from to to.

    Implements

    ITweenJob<T>
    IJob
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