docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ActionBasedContinuousMoveProvider

    Locomotion provider that allows the user to smoothly move their rig continuously over time using a specified input action.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    ContinuousMoveProviderBase
    ActionBasedContinuousMoveProvider
    Inherited Members
    ContinuousMoveProviderBase.moveSpeed
    ContinuousMoveProviderBase.enableStrafe
    ContinuousMoveProviderBase.enableFly
    ContinuousMoveProviderBase.useGravity
    ContinuousMoveProviderBase.gravityApplicationMode
    ContinuousMoveProviderBase.forwardSource
    ContinuousMoveProviderBase.Update()
    ContinuousMoveProviderBase.ComputeDesiredMove(Vector2)
    ContinuousMoveProviderBase.MoveRig(Vector3)
    LocomotionProvider.beginLocomotion
    LocomotionProvider.endLocomotion
    LocomotionProvider.system
    LocomotionProvider.locomotionPhase
    LocomotionProvider.Awake()
    LocomotionProvider.CanBeginLocomotion()
    LocomotionProvider.BeginLocomotion()
    LocomotionProvider.EndLocomotion()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("XR/Locomotion/Continuous Move Provider (Action-based)", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5/api/UnityEngine.XR.Interaction.Toolkit.ActionBasedContinuousMoveProvider.html")]
    public class ActionBasedContinuousMoveProvider : ContinuousMoveProviderBase

    Properties

    leftHandMoveAction

    The Input System Action that Unity uses to read Move data from the left hand controller. Must be a UnityEngine.InputSystem.InputActionType.Value UnityEngine.InputSystem.Controls.Vector2Control Control.

    Declaration
    public InputActionProperty leftHandMoveAction { get; set; }
    Property Value
    Type Description
    InputActionProperty
    See Also
    LocomotionProvider

    rightHandMoveAction

    The Input System Action that Unity uses to read Move data from the right hand controller. Must be a UnityEngine.InputSystem.InputActionType.Value UnityEngine.InputSystem.Controls.Vector2Control Control.

    Declaration
    public InputActionProperty rightHandMoveAction { get; set; }
    Property Value
    Type Description
    InputActionProperty
    See Also
    LocomotionProvider

    Methods

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected void OnDisable()
    See Also
    LocomotionProvider

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected void OnEnable()
    See Also
    LocomotionProvider

    ReadInput()

    Reads the current value of the move input.

    Declaration
    protected override Vector2 ReadInput()
    Returns
    Type Description
    Vector2

    Returns the input vector, such as from a thumbstick.

    Overrides
    ContinuousMoveProviderBase.ReadInput()
    See Also
    LocomotionProvider

    See Also

    LocomotionProvider
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)