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    Continuous Move Provider (Action-based)

    Locomotion provider that allows the user to smoothly move their rig continuously over time using a specified 2D axis input.

    ActionBasedContinuousMoveProvider

    Property Description
    System The LocomotionSystem that this LocomotionProvider communicates with for exclusive access to an XR Origin. If one is not provided, the behavior will attempt to locate one during its Awake call.
    Move Speed The speed, in units per second, to move forward.
    Enable Strafe Controls whether to enable strafing (sideways movement).
    Enable Fly Controls whether to enable flying (unconstrained movement). This overrides Use Gravity.
    Use Gravity Controls whether gravity affects this provider when a CharacterController is used. This only applies when Enable Fly is disabled.
    Gravity Application Mode Controls when gravity begins to take effect.
     Attempting Move Use this style when you don't want gravity to apply when the player physically walks away and off a ground surface. Gravity will only begin to move the player back down to the ground when they try to use input to move.
     Immediately Applies gravity and locomotion every frame, even without move input. Use this style when you want gravity to apply when the player physically walks away and off a ground surface, even when there is no input to move.
    Forward Source The source Transform that defines the forward direction.
    Left Hand Move Action
     Use Reference Enable to reference an action externally defined using the accompanying field.
     Reference The Input System Action that Unity uses to read Move data from the left hand controller. Must be a InputActionType.Value Vector2Control Control.
    Right Hand Move Action
     Use Reference Enable to reference an action externally defined using the accompanying field.
     Reference The Input System Action that Unity uses to read Move data from the right hand controller. Must be a InputActionType.Value Vector2Control Control.
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