Options for how to calculate an Interactable distance to a location in world space.
public enum DistanceCalculationMode
Fields
Name |
Description |
Value |
TransformPosition |
Calculates the distance using the Interactable's transform position.
This option has low performance cost, but it may have low distance calculation accuracy for some objects.
|
0 |
ColliderPosition |
Calculates the distance using the Interactable's colliders list using the shortest distance to each.
This option has moderate performance cost and should have moderate distance calculation accuracy for most objects.
|
1 |
ColliderVolume |
Calculates the distance using the Interactable's colliders list using the shortest distance to the closest point of each
(either on the surface or inside the Collider).
This option has high performance cost but high distance calculation accuracy.
The Interactable's colliders can only be of type BoxCollider, SphereCollider, CapsuleCollider, or convex MeshCollider.
|
2 |
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