Class FallbackComposite<TValue>
Base class for a composite that returns a single value computed from an ordered list of bindings.
Inherited Members
Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs.Composites
Syntax
[Preserve]
public abstract class FallbackComposite<TValue> : InputBindingComposite<TValue> where TValue : struct
Type Parameters
Name | Description |
---|---|
TValue | Type of value returned by the composite. |
Remarks
This composite allows for defining multiple binding paths, but unlike a Value action with multiple bindings which uses control magnitude to select the active control, this composite uses an ordered priority list of bindings. If the first input binding is not bound to an input control, it falls back to try the second input binding, and so on.