Teleportation Anchor
An anchor is a teleportation destination which teleports the user to a pre-determined specific position and/or rotation.

| Property | Description |
|---|---|
| Interaction Manager | The XRInteractionManager that this Interactable will communicate with (will find one if None). |
| Interaction Layer Mask | Allows interaction with Interactors whose Interaction Layer Mask overlaps with any Layer in this Interaction Layer Mask. |
| Colliders | Colliders to use for interaction with this Interactable (if empty, will use any child Colliders). |
| Custom Reticle | The reticle that appears at the end of the line when valid. |
| Select Mode | Indicates the selection policy of an Interactable. This controls how many Interactors can select this Interactable. The value is only read by the Interaction Manager when a selection attempt is made, so changing this value from Multiple to Single will not cause selections to be exited. |
| Single | Set Select Mode to Single to prevent additional simultaneous selections from more than one Interactor at a time. |
| Multiple | Set Select Mode to Multiple to allow simultaneous selections on the Interactable from multiple Interactors. |
| Teleport Anchor Transform | The Transform that represents the teleportation destination. |
| Match Orientation | How to orient the rig after teleportation. |
| WorldSpaceUp | Set Match Orientation to WorldSpaceUp to stay oriented according to the world space up vector. |
| TargetUp | Set Match Orientation to TargetUp to orient according to the target TeleportAnchor Transform's up vector. |
| TargetUpAndForward | Set Match Orientation to TargetUpAndForward to orient according to the target BaseTeleportationInteractable Transform's rotation. |
| None | Set Match Orientation to None to maintain the same orientation before and after teleporting. |
| Teleport Trigger | Specifies when the teleportation triggers. |
| OnSelectEntered | Set Teleport Trigger to OnSelectEntered to teleport when the Interactable is selected. |
| OnSelectExited | Set Teleport Trigger to OnSelectEntered to teleport when the Interactable is no longer selected after having been selected. |
| OnActivated | Set Teleport Trigger to OnActivated to teleport when the Interactable is activated. Not to be confused with the active state of a GameObject, an activate event in this context refers to a contextual command action, such as toggling a flashlight on and off. |
| OnDeactivated | Set Teleport Trigger to OnActivated to teleport when the Interactable is deactivated. Not to be confused with the active state of a GameObject, an activate event in this context refers to a contextual command action, such as toggling a flashlight on and off. |
| Teleportation Provider | The teleportation provider that this teleportation interactable communicates teleport requests to. If no teleportation provider is configured, will attempt to find a teleportation provider during Awake. |
| Interactable Events | For other events, see the Interactable Events page. |
| Teleporting | Gets or sets the event that Unity calls when queuing to teleport via TeleportationProvider.The TeleportingEventArgs passed to each listener is only valid while the event is invoked, do not hold a reference to it. |