AR Placement Interactable
Controls the placement of Prefabs via a tap gesture.
Property | Description |
---|---|
Interaction Manager | The XRInteractionManager that this Interactable will communicate with (will find one if None). |
Interaction Layer Mask | Allows interaction with Interactors whose Interaction Layer Mask overlaps with any Layer in this Interaction Layer Mask. |
Colliders | Colliders to use for interaction with this Interactable (if empty, will use any child Colliders). |
Custom Reticle | The reticle that appears at the end of the line when valid. |
Select Mode | Indicates the selection policy of an Interactable. This controls how many Interactors can select this Interactable. The value is only read by the Interaction Manager when a selection attempt is made, so changing this value from Multiple to Single will not cause selections to be exited. |
Single | Set Select Mode to Single to prevent additional simultaneous selections from more than one Interactor at a time. |
Multiple | Set Select Mode to Multiple to allow simultaneous selections on the Interactable from multiple Interactors. |
XR Origin | The XROrigin that this Interactable will use (such as to get the Camera or to transform from Session space). Will find one if None. |
AR Session Origin | This is deprecated. Use the above XR Origin instead. |
Placement Prefab | A GameObject to place when a ray cast from a user touch hits a plane. |
Fallback Layer Mask | The LayerMask that Unity uses during an additional ray cast when a user touch does not hit any AR trackable planes. |
Interactable Events | See the Interactable Events page. |