Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.0.0-pre.8] - 2021-10-26
Changed
- Changed the setter of
XRBaseInteractable.selectingInteractor
fromprivate
toprotected
.
Fixed
- Fixed
XRBaseController
so its defaultXRControllerState
is no longer constructed with a field initializer to avoid allocation when not needed, such as when it is replaced withSetControllerState
. - Fixed
XRUIInputModule
not processing clicks properly when using simulated touches, such as when using the Device Simulator view. This change means mouse input is not processed when there are touches, matching the behavior of other modules like the Standalone Input Module. - Fixed Direct Interactor logging a warning about not having a required trigger Collider when it has a Rigidbody.
- Fixed missing dependency on
com.unity.modules.physics
. - Fixed the sort order of raycasts returned by
TrackedDevicePhysicsRaycaster.Raycast
so that distance is in ascending order (closest first). It was previously returning in descending order (furthest first). In practice, this bug did not affect users sinceEventSystem.RaycastAll
would correct the order.
[1.0.0-pre.6] - 2021-09-10
Changed
- Changed
ARGestureInteractor.GetValidTargets
to no longer filter out Interactable objects based on the camera direction. The optimization method used was faulty and could cause Interactable objects that were still visible to be excluded from the list. (1354009)
Fixed
- Fixed Tracked Device Physics Raycaster so it will include raycast hits for GameObjects that did not have an event handler. This bug was causing events like
IPointerEnterHandler.OnPointerEnter
to not be invoked when the hit was on a child Collider that did not itself have an event handler. (1356459) - Fixed
XRBaseInteractable.isHovered
so it only gets set tofalse
when all Interactors exit hovering. It was previously getting set tofalse
when any Interactor would exit hovering even if another Interactor was still hovering. - Fixed use of obsolete properties in
TrackedPoseDriver
when using Input System package version 1.1.0-pre.6 or newer. - Fixed the Default Input Actions sample to be compatible with Input System package version 1.1.0 by merging the two bindings for the Turn action into one binding with both Sector interactions.
- Fixed the Socket Interactor hover mesh not matching the actual pose the Grab Interactable would attach to in the case when its attach transform was offset or rotated. Also fixed the pose of child meshes. (1358567)
- Fixed Interactable objects not being considered valid targets for Direct and Socket Interactors when the Interactable was registered after it had entered the trigger collider of the Interactor. Note that Unity rules for Colliders and OnTriggerEnter/OnTriggerExit still applies where the Interactable GameObject being deactivated and then moved will cause the Interactor to miss the trigger enter/exit event. If the object is manipulated in that way, those trigger methods need to be manually called to inform the Direct or Socket Interactor. (1340469)
- Fixed the Trigger Pressed and Grip Pressed buttons not working on the XR Controller (Device-based). They were also renamed to Trigger Button and Grip Button to match the corresponding
CommonUsages
name.
[1.0.0-pre.5] - 2021-08-02
Added
- Added public events to
UIInputModule
which correspond to calls toEventSystem.Execute
andEventSystem.ExecuteHierarchy
to allow the events to be globally handled. - Added profiler markers to
XRInteractionManager
to help with performance analysis. - Added ability for the Animation and Physics 2D built-in packages to be optional.
Changed
- Changed
XRBaseInteractable.GetDistanceSqrToInteractor
to not consider disabled Colliders or Colliders on disabled GameObjects. This logic is used byXRDirectInteractor
andXRSocketInteractor
to find the closest interactable to select.
Fixed
- Fixed poor performance scaling of
XRInteractionManager
as the number of valid targets and hover targets of an Interactor increased. AR projects with hundreds of gesture interactables should see a large speedup. - Fixed AR Gesture Recognizers producing GC allocations each frame when there were no touches.
- Fixed issue involving multiple Interactables that reference the same Collider in their Colliders list. Unregistering an Interactable will now only cause the Collider association to be removed from the
XRInteractionManager
if it's actually associated with that same Interactable. - Fixed the Inspector showing a warning about a missing XR Controller when the Interactor is able to find one on a parent GameObject.
[1.0.0-pre.4] - 2021-05-14
Added
- Added Tracked Device Physics Raycaster component to enable physics-based UI interaction through Unity's Event System. This is similar to Physics Raycaster from the Unity UI package, but with support for raycasts from XR Controllers.
- Added
finalizeRaycastResults
event toUIInputModule
that allows a callback to modify raycast results before they are used by the event system. - Added column to XR Interaction Debugger to show an Interactor's valid targets from
XRBaseInteractor.GetValidTargets
. - Added property to XR Controller to allow the model to be set to a child object instead of forcing it to be instantiated from prefab.
Changed
- Changed Grab Interactable to have a consistent attach point between all Movement Type values, fixing it not attaching at the Attach Transform when using Instantaneous when the object's Transform position was different from the Rigidbody's center of mass. To use the old method of determining the attach point in order to avoid needing to modify the Attach Transform for existing projects, set Attach Point Compatibility Mode to Legacy. Legacy mode will be removed in a future version. (1294410)
- Changed Grab Interactable to also set the Rigidbody to kinematic upon being grabbed when the Movement Type is Instantaneous, not just when Kinematic. This improves how it collides with other Rigidbody objects.
- Changed Grab Interactable to allow its Attach Transform to be updated while grabbed instead of only using its pose at the moment of being grabbed. This requires not using Legacy mode.
- Changed Grab Interactable to no longer use the scale of the selecting Interactor's Attach Transform. This often caused unintended offsets when grabbing objects. The position of the Attach Transform should be used for this purpose rather than the scale. Projects that depended on that functionality can use Legacy mode to revert to the old method.
- Changed Grab Interactable default Movement Type from Kinematic to Instantaneous.
- Changed Grab Interactable default values for damping and scale so Velocity Tracking moves more similar to the other Movement Type values, making the distinguishing feature instead be how it collides with other Colliders without Rigidbodies. Changed
velocityDamping
from 0.4 to 1,angularVelocityDamping
from 0.4 to 1, andangularVelocityScale
from 0.95 to 1. - Changed Socket Interactor override of the Movement Type of Interactables from Kinematic to Instantaneous.
- Changed XR Controller so it does not modify the Transform position, rotation, or scale of the instantiated model prefab upon startup instead of resetting those values.
- Changed Controller Interactors to let the XR Controller be on a parent GameObject.
- Changed so XR Interaction Debugger's Input Devices view is off by default.
- Changed Tracked Device Graphic Raycaster to fallback to using
Camera.main
when the Canvas does not have an Event Camera set. - Changed XR Rig property for the Tracking Origin Mode to only contain supported modes. A value of Not Specified will use the default mode of the XR device.
- Changed GameObject > XR menu to only have a single XR Rig rather than separate menu items for Room-Scale and Stationary. Change the Tracking Origin Mode property on the created XR Rig to Floor or Device, respectively, for the same behavior as before.
Deprecated
- Deprecated
XRBaseController.modelTransform
due to being renamed toXRBaseController.modelParent
. - Deprecated
XRRig.trackingOriginMode
due to being replaced with an enum type that only contains supported modes. UseXRRig.requestedTrackingOriginMode
andXRRig.currentTrackingOriginMode
instead.
Fixed
- Fixed Interaction Manager throwing exception
InvalidOperationException: Collection was modified; enumeration operation may not execute.
when an Interactor or Interactable was registered or unregistered during processing and events. - Fixed Windows Mixed Reality controllers having an incorrect pose when using the Default Input Actions sample. The Position and Rotation input actions will try to bind to
pointerPosition
andpointerRotation
, and fallback todevicePosition
anddeviceRotation
. If the sample has already been imported into your project, you will need to import again to get the update. - Fixed Input System actions such as Select not being recognized as pressed in
ActionBasedController
when it was bound to an Axis control (for example '/grip') rather than a Button control (for example ' /gripPressed'). - Fixed XR Interaction Debugger to display Interactors and Interactables from multiple Interaction Managers.
- Fixed XR Interaction Debugger having overlapping text when an Interactor was hovering over multiple Interactables.
- Fixed Tree View panels in the XR Interaction Debugger to be collapsable.
- Fixed
TestFixture
classes in the test assembly to beinternal
instead ofpublic
. - Fixed Grab Interactable to use scaled time for easing and smoothing instead of unscaled time.
- Fixed Direct and Socket Interactor not being able to interact with an Interactable with multiple Colliders when any of the Colliders leaves the trigger instead of only when all of them leave. (1325375)
- Fixed Direct and Socket Interactor not being able to interact with an Interactable when either were registered after the trigger collision occurred.
- Fixed
XRSocketInteractor
to include the select target in its list of valid targets returned byGetValidTargets
. - Fixed
XRBaseController
so it applies the controller state during Before Render even when Input Tracking is disabled. - Fixed missing namespace of
InputHelpers
to beUnityEngine.XR.Interaction.Toolkit
.
[1.0.0-pre.3] - 2021-03-18
Added
- Added ability for serialized fields added in derived behaviors to automatically appear in the Inspector. Users will no longer need to create a custom Editor to be able to see those fields in the Inspector. See Extending the XR Interaction Toolkit in the manual for details about customizing how they are drawn.
- Added support for
EnhancedTouch
from the Input System for AR gesture classes. This means AR interaction is functional when the Active Input Handling project setting is set to Input System Package (New). - Added registration events to
XRBaseInteractable
andXRBaseInteractor
which work like those inXRInteractionManager
but for just that object. - Added new methods in
ARPlacementInteractable
to divide the logic inOnEndManipulation
intoTryGetPlacementPose
,PlaceObject
, andOnObjectPlaced
. - Added
XRRayInteractor.hitClosestOnly
property to limit the number of valid targets. Enable this to make only the closest Interactable receive hover events rather than all Interactables in the full length of the raycast. - Added new methods in
XRRayInteractor
for getting information about UI hits, and made more methodsvirtual
orpublic
. - Added several properties to Grab Interactable (Damping and Scale) to allow for tweaking the velocity and angular velocity when the Movement Type is Velocity Tracking. These values can be adjusted to reduce oscillation and latency from the Interactor.
Changed
- Changed script execution order so
LocomotionProvider
occurs before Interactors are processed, fixing Ray Interactor from casting with stale controller poses when moving or turning the rig and causing visual flicker of the line. - Changed script execution order so
XRUIInputModule
processing occurs afterLocomotionProvider
and before Interactors are processed to fix the frame delay with UI hits due to using stale raycast rays.XRUIInputModule.Process
now does nothing, overrideXRUIInputModule.DoProcess
which is called directly fromUpdate
. - Changed
XRUIInputModule.DoProcess
fromabstract
tovirtual
. Overriding methods in derived classes should callbase.DoProcess
to ensureIUpdateSelectedHandler
event sending occurs as before. - Changed Ray Interactor's Reference Frame property to use global up as a fallback when not set instead of the Interactor's up.
- Changed Ray Interactor Projectile Curve to end at ground height rather than controller height. Additional Ground Height and Additional Flight Time properties can be adjusted to control how long the curve travels, but this change means the curve will be longer than it was in previous versions.
- Changed
TrackedDeviceGraphicRaycaster
to ignore Trigger Colliders by default when checking for 3D occlusion. AddedraycastTriggerInteraction
property to control this. - Changed
XRBaseInteractor.allowHover
andXRBaseInteractor.allowSelect
to retain their value instead of getting changed totrue
duringOnEnable
. Their initial values are unchanged, remainingtrue
. - Changed some AR behaviors to be more configurable rather than using some hardcoded values or requiring using MainCamera. AR Placement Interactable and AR Translation Interactable must now specify a Fallback Layer Mask to support non-trackables instead of always using Layer 9.
- Changed
IUIInteractor
to not inherit fromILineRenderable
.
Deprecated
- Deprecated
XRBaseInteractor.enableInteractions
, useXRBaseInteractor.allowHover
andXRBaseInteractor.allowSelect
instead.
Removed
- Removed several MonoBehaviour message functions in AR behaviors to use
ProcessInteractable
andProcessInteractor
instead.
Fixed
- Fixed issue where the end of a Projectile or Bezier Curve lags behind and appears bent when the controller is moved too fast. (1291060)
- Fixed Ray Interactor interacting with Interactables that are behind UI. (1312217)
- Fixed
XRRayInteractor.hoverToSelect
not being functional. (1301630) - Fixed Ray Interactor not allowing for valid targets behind an Interactable with multiple Collider objects when the ray hits more than one of those Colliders.
- Fixed Ray Interactor performance to only perform raycasts once per frame instead of each time
GetValidTargets
is called by doing it duringProcessInteractor
instead. - Fixed exception in
XRInteractorLineVisual
when changing the Sample Frequency or Line Type of a Ray Interactor. - Fixed Ray Interactor anchor control rotation when the Rig plane was not up. Added a property
anchorRotateReferenceFrame
to control the rotation axis. - Fixed Reference Frame missing from the Ray Interactor Inspector when the Line Type was Bezier Curve.
- Fixed mouse scroll amount being too large in
XRUIInputModule
when using Input System. - Fixed Scrollbar initially scrolling to incorrect position at XR pointer down when using
TrackedDeviceGraphicRaycaster
, which was caused byRaycastResult.screenPosition
never being set. - Fixed
GestureRecognizer
skipping updating some gestures during the same frame when another gesture finished. - Fixed namespace of several Editor classes to be in
UnityEditor.XR.Interaction.Toolkit
instead ofUnityEngine.XR.Interaction.Toolkit
. - Fixed default value of Blocking Mask on Tracked Device Graphic Raycaster to be Everything (was skipping Layer 31).
[1.0.0-pre.2] - 2021-01-20
Added
- Added registration events to
XRInteractionManager
andOnRegistered
/OnUnregistered
methods toXRBaseInteractable
andXRBaseInteractor
. - Added and improved XML documentation comments and tooltips.
- Added warnings to XR Controller (Action-based) when referenced Input Actions have not been enabled.
- Added warning to Tracked Device Graphic Raycaster when the Event Camera is not set on the World Space Canvas.
Changed
- Changed
XRBaseInteractable
andXRBaseInteractor
to no longer register withXRInteractionManager
inAwake
and instead register and unregister inOnEnable
andOnDisable
, respectively. Changed the signature of all interaction event methods (e.g.
OnSelectEntering
) to take event data through a class argument rather than being passed theXRBaseInteractable
orXRBaseInteractor
directly. This was done to allow for additional related data to be provided by the Interaction Manager without requiring users to handle additional methods. This also makes it easier to handle the case when the selection or hover is canceled (due to either the Interactor or Interactable being unregistered as a result of being disabled or destroyed) without needing to duplicate code in anOnSelectCanceling
andOnSelectCanceled
.Old Signature New Signature OnHoverEnter*(XRBaseInteractor interactor)
-and-OnHoverEnter*(XRBaseInteractable interactable)
OnHoverEnter*(HoverEnterEventArgs args)
OnHoverExit*(XRBaseInteractor interactor)
-and-OnHoverExit*(XRBaseInteractable interactable)
OnHoverExit*(HoverExitEventArgs args)
OnSelectEnter*(XRBaseInteractor interactor)
-and-OnSelectEnter*(XRBaseInteractable interactable)
OnSelectEnter*(SelectEnterEventArgs args)
OnSelectExit*(XRBaseInteractor interactor)
-and-OnSelectExit*(XRBaseInteractable interactable)
OnSelectExit*(SelectExitEventArgs args)
and using!args.isCanceled
OnSelectCancel*(XRBaseInteractor interactor)
OnSelectExit*(SelectExitEventArgs args)
and usingargs.isCanceled
OnActivate(XRBaseInteractor interactor)
OnActivated(ActivateEventArgs args)
OnDeactivate(XRBaseInteractor interactor)
OnDeactivated(DeactivateEventArgs args)
// Example Interactable that overrides an interaction event method. public class ExampleInteractable : XRBaseInteractable { // Old code -- delete after migrating to new method signature protected override void OnSelectEntering(XRBaseInteractor interactor) { base.OnSelectEntering(interactor); // Do something with interactor } // New code protected override void OnSelectEntering(SelectEnterEventArgs args) { base.OnSelectEntering(args); var interactor = args.interactor; // Do something with interactor } } // Example behavior that is the target of an Interactable Event set in the Inspector with a Dynamic binding. public class ExampleListener : MonoBehaviour { // Old code -- delete after migrating to new method signature and fixing reference in Inspector public void OnSelectEntered(XRBaseInteractor interactor) { // Do something with interactor } // New code public void OnSelectEntered(SelectEnterEventArgs args) { var interactor = args.interactor; // Do something with interactor } }
Changed which methods are called by the Interaction Manager when either the Interactor or Interactable is unregistered. Previously
XRBaseInteractable
hadOnSelectCanceling
andOnSelectCanceled
called on select cancel, andOnSelectExiting
andOnSelectExited
called when not canceled. This has been combined intoOnSelectExiting(SelectExitEventArgs)
andOnSelectExited(SelectExitEventArgs)
and theisCanceled
property is used to distinguish as needed. The Select Exited event in the Inspector is invoked in either case.public class ExampleInteractable : XRBaseInteractable { protected override void OnSelectExiting(SelectExitEventArgs args) { base.OnSelectExiting(args); // Do something common to both. if (args.isCanceled) // Do something when canceled only. else // Do something when not canceled. } }
- Changed many custom Editors to also apply to child classes so they inherit the custom layout of the Inspector. If your derived class adds a
SerializeField
or public field, you will need to create a custom Editor to be able to see those fields in the Inspector. For Interactor and Interactable classes, you will typically only need to override theDrawProperties
method inXRBaseInteractorEditor
orXRBaseInteractableEditor
rather than the entireOnInspectorGUI
. See Extending the XR Interaction Toolkit in the manual for a code example. - Changed
XRInteractionManager.SelectCancel
to callOnSelectExiting
andOnSelectExited
on both theXRBaseInteractable
andXRBaseInteractor
in a similar interleaved order to other interaction state changes and when either is unregistered. - Changed order of
XRInteractionManager.UnregisterInteractor
to first cancel the select state before canceling hover state for consistency with the normal update loop which exits select before exiting hover. - Changed
XRBaseInteractor.StartManualInteraction
andXRBaseInteractor.EndManualInteraction
to go throughXRInteractionManager
rather than bypassing constraints and events on the Interactable. - Changed the GameObject > XR > Grab Interactable menu item to create a visible cube and use a Box Collider so that it is easier to use.
- Renamed
LocomotionProvider.startLocomotion
toLocomotionProvider.beginLocomotion
for consistency with method name.
Fixed
- Fixed Direct Interactor and Socket Interactor causing exceptions when a valid target was unregistered, such as from being destroyed.
- Fixed Ray Interactor clearing custom direction when initializing (fixed initialization of the Original Attach Transform so it copies values from the Attach Transform instead of setting position and rotation values to defaults). (1291523)
- Fixed Socket Interactor so only an enabled Renderer is drawn while drawing meshes for hovered Interactables.
- Fixed Grab Interactable to respect Interaction Layer Mask for whether it can be hovered by an Interactor instead of always allowing it.
- Fixed Grab Interactable so it restores the Rigidbody's drag and angular drag values on drop.
- Fixed mouse input not working with Unity UI when Active Input Handling was set to Input System Package.
- Fixed issue where Interactables in AR were translated at the height of the highest plane regardless of where the ray is cast.
- Fixed so steps to setup camera in
XRRig
only occurs in Play mode in the Editor. - Fixed file names of .asmdef files to match assembly name.
- Fixed broken links for the help button (?) in the Inspector so it opens Scripting API documentation for each behavior in the package. (1291475)
- Fixed XR Rig so it handles the Tracking Origin Mode changing on the device.
- Fixed XR Controller so it only sets position and rotation while the controller device is being tracked instead of resetting to the origin (such as from the device disconnecting or opening a system menu).
[1.0.0-pre.1] - 2020-11-14
Removed
- Removed anchor control deadzone properties from XR Controller (Action-based) used by Ray Interactor, it should now be configured on the Actions themselves
[0.10.0-preview.7] - 2020-11-03
Added
- Added multi-object editing support to all Editors
Fixed
- Fixed Inspector foldouts to keep expanded state when clicking between GameObjects
[0.10.0-preview.6] - 2020-10-30
Added
- Added support for haptic impulses in XR Controller (Action-based)
Fixed
- Fixed issue with actions not being considered pressed the frame after triggered
- Fixed issue where an AR test would fail due to the size of the Game view
- Fixed exception when adding an Input Action Manager while playing
[0.10.0-preview.5] - 2020-10-23
Added
- Added sample containing default set of input actions and presets
Fixed
- Fixed issue with PrimaryAxis2D input from mouse not moving the scrollbars on UI as expected. (1278162)
- Fixed issue where Bezier Curve did not take into account controller tilt. (1245614)
- Fixed issue where a socket's hover mesh was offset. (1285693)
- Fixed issue where disabling parent before
XRGrabInteractable
child was causing an error inOnSelectCanceling
[0.10.0-preview.4] - 2020-10-14
Fixed
- Fixed migration of a renamed field in interactors
[0.10.0-preview.3] - 2020-10-14
Added
- Added ability to control whether the line will always be cut short at the first raycast hit, even when invalid, to the Interactor Line Visual (1252532)
Changed
- Renamed
OnSelectEnter
,OnSelectExit
,OnSelectCancel
,OnHoverEnter
,OnHoverExit
,OnFirstHoverEnter
, andOnLastHoverExit
toOnSelectEntered
,OnSelectExited
,OnSelectCanceled
,OnHoverEntered
,OnHoverExited
,OnFirstHoverEntered
, andOnLastHoverExited
respectively. - Replaced some
ref
parameters without
parameters inILineRenderable
; callers should replaceref
without
Fixed
- Fixed Tracked Device Graphic Raycaster not respecting the Raycast Target property of UGUI Graphic when unchecked (1221300)
- Fixed XR Ray Interactor flooding the console with assertion errors when sphere cast is used (1259554, 1266781)
- Fixed foldouts in the Inspector to expand or collapse when clicking the label, not just the icon (1259683)
- Fixed created objects having a duplicate name of a sibling (1259702)
- Fixed created objects not being selected automatically (1259682)
- Fixed XRUI Input Module component being duplicated in EventSystem GameObject after creating it from UI Canvas menu option (1218216)
- Fixed missing AudioListener on created XR Rig Camera (1241970)
- Fixed several issues related to creating objects from the GameObject menu, such as broken undo/redo and proper use of context object
- Fixed issue where GameObjects parented under an
XRGrabInteractable
did not retain their local position and rotation when drawn as a Socket Interactor Hover Mesh (1256693) - Fixed issue where Interaction callbacks (
OnSelectEnter
,OnSelectExit
,OnHoverEnter
, andOnHoverExit
) are triggered before interactor and interactable objects are updated. (1231662, 1228907, 1231482)
[0.10.0-preview.2] - 2020-08-26
Added
- Added XR Device Simulator and sample assets for simulating an XR HMD and controllers using keyboard & mouse
[0.10.0-preview.1] - 2020-08-10
Added
- Added continuous move and turn locomotion
Changed
- Changed accesibility levels to avoid
protected
fields, instead exposed through properties - Components that use Input System actions no longer automatically enable or disable them. Add the
InputActionManager
component to a GameObject in a scene and use the Inspector to reference theInputActionAsset
you want to automatically enable at startup. - Some properties have been renamed from PascalCase to camelCase to conform with coding standard; the API Updator should update usage automatically in most cases
Fixed
- Fixed compilation issue when AR Foundation package is also installed
- Fixed the Interactor Line Visual lagging behind the controller (1264748)
- Fixed Socket Interactor not creating default hover materials, and backwards usage of the materials (1225734)
- Fixed Tint Interactable Visual to allow it to work with objects that have multiple materials
- Improved Tint Interactable Visual to not create a material instance when Emission is enabled on the material
[0.9.9-preview.3] - 2020-06-24
Changed
- In progress changes to visibilty
[0.9.9-preview.2] - 2020-06-22
Changed
- Hack week version push.
[0.9.9-preview.1] - 2020-06-04
Changed
- Swaps axis for feature API anchor manipulation
Fixed
- Fixed controller recording not working
- Start controller recording at 0 time so you dont have to wait for the recording to start playing.
[0.9.9-preview] - 2020-06-04
Added
- Added Input System support
- Added abiltiy to query the controller from the interactor
Changed
- Changed a number of members and properties to be
protected
rather thanprivate
- Changed to remove
sealed
from a number of classes.
[0.9.4-preview] - 2020-04-01
Fixed
- Fixed to allow 1.3.X or 2.X versions of legacy input helpers to work with the XR Interaction Toolkit.
[0.9.3-preview] - 2020-01-23
Added
- Added pose provider support to XR Controller
- Added abiilty to put objects back to their original hierarchy position when dropping them
- Made teleport configurable to use either activate or select
- Removed need for box colliders behind UI to stop line visuals from drawing through them
Fixed
- Fixed minor documentation issues
- Fixed passing from hand to hand of objects using direct interactors
- Fixed null ref in controller states clear
- Fixed no "OnRelease" even for Activate on Grabbable
[0.9.2-preview] - 2019-12-17
Changed
- Rolled LIH version back until 1.3.9 is on production.
[0.9.1-preview] - 2019-12-12
Fixed
- Documentation image fix
[0.9.0-preview] - 2019-12-06
Changed
- Release candidate
[0.0.9-preview] - 2019-12-06
Changed
- Further release prep
[0.0.8-preview] - 2019-12-05
Changed
- Pre-release release.
[0.0.6-preview] - 2019-10-15
Changed
- Changes to README.md file
Fixed
- Further CI/CD fixes.
[0.0.5-preview] - 2019-10-03
Changed
- Renamed everything to com.unity.xr.interaction.toolkit / XR Interaction Toolkit
Fixed
- Setup CI correctly.
[0.0.4-preview] - 2019-05-08
Changed
- Bump package version for CI tests.
[0.0.3-preview] - 2019-05-07
Added
- Initial preview release of the XR Interaction framework.