Sets which strategy to use when sweeping the stick around the cardinal directions
without returning to center for whether the action should perform or cancel.
public enum SweepBehavior : int
Fields
Name |
Description |
Value |
Locked |
Perform if initially actuated in a configured valid direction, and will remain so
(i.e. even if no longer actuating in a valid direction)
until returning to center, at which point it will cancel.
|
0 |
AllowReentry |
Perform if initially actuated in a configured valid direction, and will cancel when
no longer actuating in a valid direction, and will perform again when re-entering a valid sector
even when not returning to center.
|
1 |
DisallowReentry |
Perform if initially actuated in a configured valid direction, and will cancel when
no longer actuating in a valid direction, and will remain so when re-entering a valid sector
without returning to center.
|
2 |
HistoryIndependent |
Perform if actuated in a configured valid direction, no matter the initial actuation direction.
Will cancel when not actuated in a valid direction.
|
3 |
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