docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class XRCommonHandGestures.GraspFirmStateUpdatedEventArgs

    Event-args type for when the firm grasp state updates.

    Inheritance
    object
    XRCommonHandGestures.GraspFirmStateUpdatedEventArgs
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.Hands
    Assembly: Unity.XR.Hands.dll
    Syntax
    public class XRCommonHandGestures.GraspFirmStateUpdatedEventArgs

    Properties

    handedness

    Which hand is being updated.

    Declaration
    public Handedness handedness { get; }
    Property Value
    Type Description
    Handedness

    Methods

    TryGetGraspFirmState(out bool)

    Attempts to get whether the user is making a fist.

    Declaration
    public bool TryGetGraspFirmState(out bool isGraspFirm)
    Parameters
    Type Name Description
    bool isGraspFirm

    Will be set to true if the user is making a fist, otherwise false.

    Returns
    Type Description
    bool

    Returns true if a valid evaluation of the gesture is available. Returns false otherwise.

    Remarks

    Data to evaluate the gesture might not be available when this event is dispatched. When data is available, the function returns true and sets isGraspFirm to indicate whether the user is making a fist (firm grasp). If this function returns false, isGraspFirm will also be false (whether or not the user is making a fist).

    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)