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    Class XRCommonHandGestures.AimActivatedStateUpdatedEventArgs

    Event-args type for when the aim activate state updates.

    Inheritance
    object
    XRCommonHandGestures.AimActivatedStateUpdatedEventArgs
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.Hands
    Assembly: Unity.XR.Hands.dll
    Syntax
    public class XRCommonHandGestures.AimActivatedStateUpdatedEventArgs

    Properties

    handedness

    Which hand is being updated.

    Declaration
    public Handedness handedness { get; }
    Property Value
    Type Description
    Handedness

    Methods

    TryGetAimActivatedState(out bool)

    Attempts to get whether the aim is fully activated.

    Declaration
    public bool TryGetAimActivatedState(out bool isAimActivated)
    Parameters
    Type Name Description
    bool isAimActivated

    Will be set to true if aim is fully activated, otherwise false.

    Returns
    Type Description
    bool

    Returns true if a valid evaluation of the aim activation state is available. Returns false otherwise.

    Remarks

    Data to evaluate the aim activation state might not be available when this event is dispatched. When data is available, the function returns true and sets isAimActivated to indicate whether the aim is fully activated. If this function returns false, isAimActivated will also be false (whether or not the aim is actually activated).

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