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    Struct XRHandSubsystemConfiguration

    Configuration settings for the XR Hand Subsystem.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Hands.Configuration
    Assembly: Unity.XR.Hands.dll
    Syntax
    public struct XRHandSubsystemConfiguration

    Properties

    xrHandDevicePoseSource

    The pose source to be used by XRHandDevice. This will take effect the next time XRHandSbusystem invokes updatedHands.

    Declaration
    public XRHandDevicePoseSource xrHandDevicePoseSource { readonly get; set; }
    Property Value
    Type Description
    XRHandDevicePoseSource
    Remarks

    The transition to the new pose source will be immediate. The device will not attempt to transition or cancel in-flight data streams.

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