docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct XRHandRecordingFrameCapturedEventArgs

    Provides details about a new frame captured during a recording session.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Hands.Capture.Recording
    Assembly: Unity.XR.Hands.dll
    Syntax
    public readonly struct XRHandRecordingFrameCapturedEventArgs

    Properties

    elapsedTime

    The elapsed time since the recording started.

    Declaration
    public float elapsedTime { get; }
    Property Value
    Type Description
    float

    frameIndex

    The index of the captured frame in the recording session.

    Declaration
    public int frameIndex { get; }
    Property Value
    Type Description
    int
    Remarks

    The index is zero-based

    subsystem

    The XRHandSubsystem instance associated with the recording session.

    Declaration
    public XRHandSubsystem subsystem { get; }
    Property Value
    Type Description
    XRHandSubsystem

    updateSuccessFlags

    The updateSuccessFlags flags indicating what data were updated in this frame.

    Declaration
    public XRHandSubsystem.UpdateSuccessFlags updateSuccessFlags { get; }
    Property Value
    Type Description
    XRHandSubsystem.UpdateSuccessFlags
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)