Meta Aim Hand OpenXR feature
Unity OpenXR provides support for the Meta Hand Tracking Aim extension specified by Khronos. For this extension to work, you must also enable the Hand Tracking feature.
For this extension to be available, you must install the OpenXR package.
For this extension to work when deployed to a Meta Quest device, your OpenXR package must be set to at least version 1.6.0.
You can either use the Unity Input System drop-down menus in the editing UI for Input Action Assets, or directly enter bindings as shown below.
Data | Generic Binding Path |
---|---|
Position | <TrackedDevice>/devicePosition or <MetaAimHand>/devicePosition |
Rotation | <TrackedDevice>/deviceRotation or <MetaAimHand>/deviceRotation |
Is Tracked | <TrackedDevice>/isTracked or <MetaAimHand>/isTracked |
Tracking State | <TrackedDevice>/trackingState or <MetaAimHand>/trackingState |
Aim Flags | <MetaAimHand>/aimFlags |
Index Pinch Strength | <MetaAimHand>/pinchStrengthIndex |
Middle Pinch Strength | <MetaAimHand>/pinchStrengthMiddle |
Ring Pinch Strength | <MetaAimHand>/pinchStrengthRing |
Little Pinch Strength | <MetaAimHand>/pinchStrengthLittle |
Is Index Pressed | <MetaAimHand>/indexPressed |
Is Middle Pressed | <MetaAimHand>/middlePressed |
Is Ring Pressed | <MetaAimHand>/ringPressed |
Is Little Pressed | <MetaAimHand>/littlePressed |
To specify a particular hand instead of either, you can add /{leftHand}
or /{rightHand}
after the >
in the binding.
For more information about the Meta Hand Tracking Aim extension, see the OpenXR Specification.