docs.unity3d.com
    Show / Hide Table of Contents

    Class HandUpdatedEvent

    Event type that contains a reference to an XR Hand that was updated.

    Inheritance
    Object
    UnityEventBase
    UnityEvent<XRHandJointsUpdatedEventArgs>
    HandUpdatedEvent
    Inherited Members
    UnityEngine.Events.UnityEvent<UnityEngine.XR.Hands.XRHandJointsUpdatedEventArgs>.AddListener(UnityEngine.Events.UnityAction<UnityEngine.XR.Hands.XRHandJointsUpdatedEventArgs>)
    UnityEngine.Events.UnityEvent<UnityEngine.XR.Hands.XRHandJointsUpdatedEventArgs>.RemoveListener(UnityEngine.Events.UnityAction<UnityEngine.XR.Hands.XRHandJointsUpdatedEventArgs>)
    UnityEngine.Events.UnityEvent<UnityEngine.XR.Hands.XRHandJointsUpdatedEventArgs>.FindMethod_Impl(System.String, System.Type)
    UnityEngine.Events.UnityEvent<UnityEngine.XR.Hands.XRHandJointsUpdatedEventArgs>.Invoke(UnityEngine.XR.Hands.XRHandJointsUpdatedEventArgs)
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
    UnityEngine.Events.UnityEventBase.FindMethod_Impl(System.String, System.Object)
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(Int32)
    UnityEventBase.GetPersistentMethodName(Int32)
    UnityEventBase.SetPersistentListenerState(Int32, UnityEventCallState)
    UnityEventBase.GetPersistentListenerState(Int32)
    UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
    UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
    UnityEngine.Events.UnityEventBase.ToString()
    UnityEventBase.GetValidMethodInfo(Object, String, Type[])
    UnityEventBase.GetValidMethodInfo(Type, String, Type[])
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
    UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
    UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Type, System.Reflection.MethodInfo)
    Namespace: UnityEngine.XR.Hands
    Syntax
    [Serializable]
    public sealed class HandUpdatedEvent : UnityEvent<XRHandJointsUpdatedEventArgs>, ISerializationCallbackReceiver
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023