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    Namespace UnityEngine.XR.Hands

    Classes

    MetaAimHand

    A TrackedDevice based off the data exposed in the Meta Hand Tracking Aim extension. Enabled through Meta Hand Tracking Aim or by enabling hand-tracking in the Oculus plug-in if the Input System back-end is enabled.

    XRHandDevice

    An InputDevice that surfaces common controller data populated by hand joint poses. Devices will only be created if hand-tracking is enabled in the build settings for the target platform.

    XRHandJointIDUtility

    Houses extension and utility methods for XRHandJointID.

    XRHandSubsystem

    A subsystem for detecting and tracking hands and their corresponding joint pose data.

    XRHandSubsystemDescriptor

    Describes the capabilities of an XRHandSubsystem.

    Structs

    XRHand

    Represents a hand from an XRHandSubsystem. Do not create this yourself - get hand objects from the leftHand and rightHand properties of the XRHandSubsystem.

    XRHandJoint

    Represents a joint of an XRHand.

    XRHandSubsystemDescriptor.Cinfo

    Construction information for the XRHandSubsystemDescriptor.

    Enums

    Handedness

    Represents which hand is being referred to.

    MetaAimFlags

    The flags in the extension for each hand that can be read from aimFlags and casting to this type.

    XRHandFingerID

    Represents a finger on either hand. Useful with the GetFrontJointID(XRHandFingerID) and GetBackJointID(XRHandFingerID) APIs.

    XRHandJointID

    Represents the type of a hand joint. If you wish to convert it to an index, call .ToIndex() on the joint ID.

    XRHandJointTrackingState

    Represents the values being tracked for a particular joint.

    XRHandSubsystem.UpdateSuccessFlags

    Describes what data on either hand was updated during the call.

    XRHandSubsystem.UpdateType

    The timing of a hand update during a frame.

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