Namespace UnityEngine.XR.Hands
Classes
MetaAimHand
A TrackedDevice based off the data exposed in the Meta Hand Tracking Aim extension. Enabled through Meta Hand Tracking Aim or by enabling hand-tracking in the Oculus plug-in if the Input System back-end is enabled.
XRHandDevice
An InputDevice that surfaces common controller data populated by hand joint poses. Devices will only be created if hand-tracking is enabled in the build settings for the target platform.
XRHandJointIDUtility
Houses extension and utility methods for XRHandJointID.
XRHandSubsystem
A subsystem for detecting and tracking hands and their corresponding joint pose data.
XRHandSubsystemDescriptor
Describes the capabilities of an XRHandSubsystem.
Structs
XRHand
Represents a hand from an XRHandSubsystem. Do not create this yourself - get hand objects from the leftHand and rightHand properties of the XRHandSubsystem.
XRHandJoint
Represents a joint of an XRHand.
XRHandSubsystemDescriptor.Cinfo
Construction information for the XRHandSubsystemDescriptor.
Enums
Handedness
Represents which hand is being referred to.
MetaAimFlags
The flags in the extension for each hand that can be read from aimFlags and casting to this type.
XRHandFingerID
Represents a finger on either hand. Useful with the GetFrontJointID(XRHandFingerID) and GetBackJointID(XRHandFingerID) APIs.
XRHandJointID
Represents the type of a hand joint. If you wish to convert it to an
index, call .ToIndex()
on the joint ID.
XRHandJointTrackingState
Represents the values being tracked for a particular joint.
XRHandSubsystem.UpdateSuccessFlags
Describes what data on either hand was updated during the call.
XRHandSubsystem.UpdateType
The timing of a hand update during a frame.