Namespace UnityEngine.XR.Hands
Classes
XRHandJointIDUtility
Houses extension and utility methods for XRHandJointID.
XRHandSubsystem
A subystem for detecting and tracking hands and their corresponding joint pose data.
XRHandSubsystemDescriptor
Describes the capabilities of an XRHandSubsystem.
Structs
XRHand
Represents a hand from an XRHandSubsystem. Do not create this yourself - only use a hand from leftHand or rightHand.
XRHandJoint
Represents a joint of an XRHand.
XRHandSubsystemDescriptor.Cinfo
Construction information for the XRHandSubsystemDescriptor.
Enums
Handedness
Represents which hand is being referred to.
XRHandFingerID
Represents a finger on either hand. Useful with the GetFrontJointID(XRHandFingerID) and GetBackJointID(XRHandFingerID) APIs.
XRHandJointID
Represents the type of a hand joint. If you wish to convert it to an
index, call .ToIndex()
on the joint ID.
XRHandJointTrackingState
Represents the values being tracked for a particular joint.
XRHandSubsystem.UpdateSuccessFlags
Return type for TryUpdateHands(XRHandSubsystem.UpdateType). Describes what data on either hand was updated during the call.
XRHandSubsystem.UpdateType
Update type for TryUpdateHands(XRHandSubsystem.UpdateType).