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    Class BindableVariableAlloc<T>

    Generic class which contains a member variable of type T and provides a binding API to data changes. If T is IEquatable, use BindableVariable<T> instead.

    Inheritance
    object
    BindableVariableBase<T>
    BindableVariableAlloc<T>
    Implements
    IReadOnlyBindableVariable<T>
    Inherited Members
    BindableVariableBase<T>.Value
    BindableVariableBase<T>.BindingCount
    BindableVariableBase<T>.SetValueWithoutNotify(T)
    BindableVariableBase<T>.Subscribe(Action<T>)
    BindableVariableBase<T>.SubscribeAndUpdate(Action<T>)
    BindableVariableBase<T>.Unsubscribe(Action<T>)
    BindableVariableBase<T>.BroadcastValue()
    BindableVariableBase<T>.Task(Func<T, bool>, CancellationToken)
    BindableVariableBase<T>.Task(T, CancellationToken)
    BindableVariableBase<T>.ValueEquals(T)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.XR.CoreUtils.Bindings.Variables
    Assembly: Unity.XR.CoreUtils.dll
    Syntax
    public class BindableVariableAlloc<T> : BindableVariableBase<T>, IReadOnlyBindableVariable<T>
    Type Parameters
    Name Description
    T

    The type of the variable value.

    Remarks

    This class can be used for types which are not IEquatable. Since T is not IEquatable, when setting the value, it calls object.Equals and will GC alloc.

    Constructors

    BindableVariableAlloc(T, bool, Func<T, T, bool>, bool)

    Constructor for bindable variable of type T, which is a variable that notifies listeners when the internal value changes.

    Declaration
    public BindableVariableAlloc(T initialValue = default, bool checkEquality = true, Func<T, T, bool> equalityMethod = null, bool startInitialized = false)
    Parameters
    Type Name Description
    T initialValue

    Value of type T to initialize variable with. Defaults to type default.

    bool checkEquality

    Setting true checks whether to compare new value to old before triggering callback. Defaults to true.

    Func<T, T, bool> equalityMethod

    Func used to provide custom equality checking behavior. Defaults to Equals check.

    bool startInitialized

    Setting false results in initial value setting will trigger registered callbacks, regardless of whether the value is the same as the initial one. Defaults to false.

    See Also
    BindableVariable<T>

    Implements

    IReadOnlyBindableVariable<T>

    See Also

    BindableVariable<T>
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