Class StringUnityEvent
string Unity Event Implementation to serialize in the editor.
Inherited Members
UnityEngine.Events.UnityEvent<System.String>.AddListener(UnityEngine.Events.UnityAction<System.String>)
UnityEngine.Events.UnityEvent<System.String>.RemoveListener(UnityEngine.Events.UnityAction<System.String>)
UnityEngine.Events.UnityEvent<System.String>.FindMethod_Impl(System.String, System.Object)
UnityEngine.Events.UnityEvent<System.String>.Invoke(System.String)
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
UnityEngine.Events.UnityEventBase.ToString()
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
Namespace: Unity.XR.CoreUtils
Syntax
[Serializable]
public class StringUnityEvent : UnityEvent<string>, ISerializationCallbackReceiver