Class NativeArrayUtils
Utility methods for working with NativeArray`1 objects.
Inherited Members
Namespace: Unity.XR.CoreUtils
Syntax
public static class NativeArrayUtils
Methods
EnsureCapacity<T>(ref NativeArray<T>, Int32, Allocator, NativeArrayOptions)
Ensure that this array is large enough to contain the given capacity.
Declaration
public static void EnsureCapacity<T>(ref NativeArray<T> array, int capacity, Allocator allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
where T : struct
Parameters
Type | Name | Description |
---|---|---|
NativeArray<T> | array | The array reference. Overwritten if the original array has insufficient capacity. |
Int32 | capacity | The minimum number of elements that the array must be able to contain. |
Allocator | allocator | The allocator to use when creating a new array, if needed. |
NativeArrayOptions | options | The options to use when creating the new array, if needed. |
Type Parameters
Name | Description |
---|---|
T | The type of array element. |
Remarks
If the array does not have sufficient capacity, it is disposed and a new, empty array is created.