Class MathUtility
Math utilities.
Inherited Members
Namespace: Unity.XR.CoreUtils
Assembly: Unity.XR.CoreUtils.dll
Syntax
public static class MathUtility
Methods
Approximately(float, float)
A faster replacement for Approximately(float, float).
Declaration
public static bool Approximately(float a, float b)
Parameters
Type | Name | Description |
---|---|---|
float | a | The first float to compare. |
float | b | The second float to compare. |
Returns
Type | Description |
---|---|
bool |
Remarks
Compares two floating point values and returns true if they are similar.
As an optimization, this method does not take into account the magnitude of the values it is comparing.
This method may not provide the same results as Mathf.Approximately
for extremely large values.
ApproximatelyZero(float)
A slightly faster way to do Approximately(a, 0f)
.
Declaration
public static bool ApproximatelyZero(float a)
Parameters
Type | Name | Description |
---|---|---|
float | a | The floating point value to compare with 0. |
Returns
Type | Description |
---|---|
bool |
Clamp(double, double, double)
Constrains a value between a minimum and a maximum.
Declaration
public static double Clamp(double input, double min, double max)
Parameters
Type | Name | Description |
---|---|---|
double | input | The input number. |
double | min | The minimum output. |
double | max | The maximum output. |
Returns
Type | Description |
---|---|
double | The |
FirstActiveFlagIndex(int)
Returns the index of the first true bit of a flag.
Declaration
public static int FirstActiveFlagIndex(int value)
Parameters
Type | Name | Description |
---|---|---|
int | value | The flags value to check. |
Returns
Type | Description |
---|---|
int | The index of the first active flag. |
IsAxisAligned(Vector3)
Checks if a vector is aligned with one of the axis vectors.
Declaration
public static bool IsAxisAligned(this Vector3 v)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | v | The vector. |
Returns
Type | Description |
---|---|
bool | True if the vector is aligned with any axis, otherwise false. |
IsPositivePowerOfTwo(int)
Checks if a value is a positive power of two.
Declaration
public static bool IsPositivePowerOfTwo(int value)
Parameters
Type | Name | Description |
---|---|---|
int | value | The value to check. |
Returns
Type | Description |
---|---|
bool | True if the value is a positive power of two, false otherwise. |
IsUndefined(float)
Checks whether a value is undefined (PositiveInfinity, NegativeInfinity, or NaN).
Declaration
public static bool IsUndefined(this float value)
Parameters
Type | Name | Description |
---|---|---|
float | value | The float value. |
Returns
Type | Description |
---|---|
bool | True if the value is infinity or NaN (not a number), otherwise false. |
See Also
ShortestAngleDistance(double, double, double, double)
Finds the smallest angle between two angles.
Declaration
public static double ShortestAngleDistance(double start, double end, double halfMax, double max)
Parameters
Type | Name | Description |
---|---|---|
double | start | The start value. |
double | end | The end value. |
double | halfMax | Half of the max angle. |
double | max | The max angle value. |
Returns
Type | Description |
---|---|
double | The angle distance between start and end. |
ShortestAngleDistance(float, float, float, float)
Finds the smallest angle between two angles.
Declaration
public static float ShortestAngleDistance(float start, float end, float halfMax, float max)
Parameters
Type | Name | Description |
---|---|---|
float | start | The start value. |
float | end | The end value. |
float | halfMax | Half of the max angle. |
float | max | The max angle value. |
Returns
Type | Description |
---|---|
float | The angle distance between start and end. |