Class FloatUnityEvent
float Unity Event implementation to serialize in the editor.
Implements
Inherited Members
UnityEvent<float>.AddListener(UnityAction<float>)
UnityEvent<float>.RemoveListener(UnityAction<float>)
UnityEvent<float>.Invoke(float)
UnityEventBase.ToString()
Namespace: Unity.XR.CoreUtils
Assembly: solution.dll
Syntax
[Serializable]
public class FloatUnityEvent : UnityEvent<float>, ISerializationCallbackReceiver