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    Class NativeArrayUtils

    Utility methods for NativeArray<T>

    Inheritance
    Object
    NativeArrayUtils
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.XR.CoreUtils
    Syntax
    public static class NativeArrayUtils

    Methods

    EnsureCapacity<T>(ref NativeArray<T>, Int32, Allocator, NativeArrayOptions)

    Ensure that this array is large enough to contain the given capacity

    Declaration
    public static void EnsureCapacity<T>(ref NativeArray<T> array, int capacity, Allocator allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
        where T : struct
    Parameters
    Type Name Description
    NativeArray<T> array

    The array reference. This will be overwritten when the array grows in size

    Int32 capacity

    The minimum number of elements that the array must contain

    Allocator allocator

    The allocator to use when creating a new array, if needed

    NativeArrayOptions options

    The options to use when creating the new array, if needed

    Type Parameters
    Name Description
    T

    The type of array element

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