Class NativeArrayUtils
Utility methods for NativeArray<T>
Inherited Members
Namespace: Unity.XR.CoreUtils
Syntax
public static class NativeArrayUtils
Methods
EnsureCapacity<T>(ref NativeArray<T>, Int32, Allocator, NativeArrayOptions)
Ensure that this array is large enough to contain the given capacity
Declaration
public static void EnsureCapacity<T>(ref NativeArray<T> array, int capacity, Allocator allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
where T : struct
Parameters
| Type | Name | Description |
|---|---|---|
| NativeArray<T> | array | The array reference. This will be overwritten when the array grows in size |
| Int32 | capacity | The minimum number of elements that the array must contain |
| Allocator | allocator | The allocator to use when creating a new array, if needed |
| NativeArrayOptions | options | The options to use when creating the new array, if needed |
Type Parameters
| Name | Description |
|---|---|
| T | The type of array element |