Class EditorUtils
Utility methods for use in the Editor
Inherited Members
Namespace: Unity.XR.CoreUtils.Editor
Syntax
public static class EditorUtils
Methods
GetAssetPreview(Object, Action<Texture>)
Tries to get an asset preview. If one is not available, waits until IsLoadingAssetPreview is false, and if preview is still not loaded, returns the result of AssetPreview.GetMiniThumbnail
Declaration
public static IEnumerator GetAssetPreview(Object asset, Action<Texture> callback)
Parameters
Type | Name | Description |
---|---|---|
Object | asset | The asset for which to get a preview |
Action<Texture> | callback | Called with the preview texture as an argument, when it is available |
Returns
Type | Description |
---|---|
IEnumerator | An enumerator used to tick the coroutine |
GetFieldInfoFromProperty(SerializedProperty)
Get the FieldInfo which backs a property
Declaration
public static FieldInfo GetFieldInfoFromProperty(SerializedProperty property)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | property | The property from which to get FieldInfo |
Returns
Type | Description |
---|---|
FieldInfo | The FieldInfo which backs the property |
GetMemberAttributes(SerializedProperty)
Get attributes from the field which represents a property
Declaration
public static Attribute[] GetMemberAttributes(SerializedProperty property)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | property | The property from which to get attributes |
Returns
Type | Description |
---|---|
Attribute[] | Array of attributes from property |
GetMemberInfoFromPropertyPath(Type, String, out Type)
Get MemberInfo for a property by path
Declaration
public static MemberInfo GetMemberInfoFromPropertyPath(Type host, string path, out Type type)
Parameters
Type | Name | Description |
---|---|---|
Type | host | The type of the container object |
String | path | The property path to search for |
Type | type | The type of the property at path |
Returns
Type | Description |
---|---|
MemberInfo | The MemberInfo found on the host type at the given path |
MaskField(Rect, GUIContent, Int32, String[], Type)
Special version of EditorGUI.MaskField which ensures that only the chosen bits are set. We need this version of the function to check explicitly whether only a single bit was set.
Declaration
public static int MaskField(Rect position, GUIContent label, int mask, string[] displayedOptions, Type propertyType)
Parameters
Type | Name | Description |
---|---|---|
Rect | position | Rectangle on the screen to use for this control. |
GUIContent | label | Label for the field. |
Int32 | mask | The current mask to display. |
String[] | displayedOptions | A string array containing the labels for each flag. |
Type | propertyType | The type of the property |
Returns
Type | Description |
---|---|
Int32 | The value modified by the user. |
NicifySerializedPropertyType(String)
Strip PPtr<> and $ from a string for getting a System.Type from SerializedProperty.type
Declaration
public static string NicifySerializedPropertyType(string type)
Parameters
Type | Name | Description |
---|---|---|
String | type | Type string |
Returns
Type | Description |
---|---|
String | Nicified type string |
SerializedPropertyToField(SerializedProperty)
Get the FieldInfo for a given property
Declaration
public static FieldInfo SerializedPropertyToField(SerializedProperty property)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | property | The property for which to get the FieldInfo |
Returns
Type | Description |
---|---|
FieldInfo | The FieldInfo for the property |
SerializedPropertyToType(SerializedProperty)
Guess the type of a SerializedProperty
and return a System.Type
, if one exists.
The guess is done by checking the type of the target object and iterating through its fields looking for
one that matches the property name. This may return null if you give it a SerializedProperty
that
represents a native type with no managed equivalent
Declaration
public static Type SerializedPropertyToType(SerializedProperty property)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | property | The |
Returns
Type | Description |
---|---|
Type | The best guess type |
TypeNameToType(String)
Search through all assemblies in the current AppDomain for a class that is assignable to UnityObject and matches the given weak name TODO: expose internal SerializedProperty.ValidateObjectReferenceValue to remove his hack
Declaration
public static Type TypeNameToType(string name)
Parameters
Type | Name | Description |
---|---|---|
String | name | Weak type name |
Returns
Type | Description |
---|---|
Type | Best guess System.Type |