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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    Notes

    When updating the Changelog, please ensure we follow the standards for ordering headers as outlined here: US-0039. Specifically:

    Under ## headers, ### \<type\> headers are listed in this order: Added, Changed, Deprecated, Removed, Fixed, Security
    

    [2.1.0] - 2025-06-25

    Added

    • Added Game view and Standalone color scale bias emulation for Default Scene Layer for the Built-in Render Pipeline and Universal Render Pipeline.
    • Added Project Validation rules for Composition Layer Transparency.

    Fixed

    • Fixed CompositionLayerManager so that it correctly sets layers to be visible when they are enabled after previously being disabled.

    [2.0.0] - 2024-12-10

    Fixed

    • Fixed Composition Layers not hiding or showing correctly when using Scene Visibility in the hierarchy.
    • Fixed an issue where non-cubemap textures could be assigned to the Cube Projection Layer.

    Changed

    • Moved ProjectionEyeRigUtil to the Unity.XR.CompositionLayers.Layers.Editor namespace.
    • Moved CompositionSplash to the Unity.XR.CompositionLayers namespace.

    [1.0.0] - 2024-10-09

    Added

    • Added Default Layer Support allows for the creation of a default layer and rearragment of the default layer order.
    • Added Composition Layer Sample Scene to demonstrate the use of Composition Layers in a scene.
    • Added Composition Layer Android Sample Surface Scene to demonstrate the use of Andriods External Surface in a scene.
    • Added supporing HDR Tonemapping extension. It allows to set HDR parameters for each layer.
    • Added supporting MirrorViewRenderer. It provides to draw mirror view rendering with layers on XR.
    • Added supporting automatically renderer feature settings on URP and HDRP.

    Fixed

    • Fixed Interactable UI Scalings are now consistent between editor and build.
    • Fixed Projection Eye Rig Emulation for URP and Unity6.

    Changed

    • Removed EmulationLayerUniversalScriptableRendererFeature.(Manual configuration is no longer required.)

    [0.6.0] - 2024-06-26

    Added

    • Added a projection validation to check if EmulationLayerUniversalScriptableRendererFeature is added to the current pipeline for URP. Click "Fix" button will automatically add the emulation render feature to enable URP Editor emulation.
    • Added composition layer splash screen support. See Composition Layer Splash Screen section in documentation for details.

    Changed

    • Emulation In Playmode or Standalone now is only available when no XR provider is active or no headset is connected for visual approximation and preview purposes.

    Fixed

    • Fixed error spamming issue when creating a UI canvas and drag it into a quad layer.

    [0.5.0] - 2024-02-25

    This is the first experimental release of Unity Package XR CompositionLayers <com.unity.xr.compositionlayers>.

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