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    Class MirrorViewRenderer

    XR mirror view rendering on XR Composition Layers. This component works on BiRP, URP and HDRP. Call XRDisplaySystem.SetPreferredMirrorBlitMode() to set the mirror blit mode.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    MirrorViewRenderer
    Inherited Members
    MonoBehaviour.IsInvoking()
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    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
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    Component.GetComponent<T>()
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    Component.GetComponentsInChildren<T>(List<T>)
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    Component.GetComponentInParent(Type)
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    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Destroy(Object, float)
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    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
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    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.XR.CompositionLayers.Rendering
    Assembly: Unity.XR.CompositionLayers.dll
    Syntax
    [ExecuteAlways]
    [RequireComponent(typeof(Camera))]
    [DefaultExecutionOrder(32000)]
    public class MirrorViewRenderer : MonoBehaviour

    Fields

    AlphaMode

    AlphaMode.Opaque works fine in most cases. AlphaMode.Alpha or AlphaMode.Premultily will be used for overlay drawing. (Need the alpha channel on back buffers.)

    Declaration
    public ImageFilters.AlphaMode AlphaMode
    Field Value
    Type Description
    ImageFilters.AlphaMode
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