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    Class CubeProjectionLayerData

    Subclass of LayerData that defines a cube layer in a scene. A cube always centered at the user's head position with only its inside faces visible. Useful for skyboxes and rendering 360 panoramic images.

    Inheritance
    object
    LayerData
    CubeProjectionLayerData
    Inherited Members
    LayerData.BlendTypeDirectly
    LayerData.BlendType
    LayerData.ReportStateChange
    LayerData.UpdateValue<T>(T, T)
    LayerData.Validate(CompositionLayer)
    LayerData.CopyFrom(LayerData)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.XR.CompositionLayers.Layers
    Assembly: Unity.XR.CompositionLayers.dll
    Syntax
    public class CubeProjectionLayerData : LayerData
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