Namespace Unity.XR.CompositionLayers.UIInteraction
Classes
Handles cylinder collider generation and maintaining aspect ratio with Canvas changes
Handles Canvas and Composition Layer Syncing (Size, Scale, etc)
and transforming raycasts from the Composition Layer to the attached Canvas
Base class for handling quad / cylinder collider generation and maintaining aspect ratio with Canvas changes
Handles quad collider generation and maintaining aspect ratio with Canvas changes
Provides functionality to determine focus and bounds for UI elements within a composition layer.
Custom gizmo creator attached to every UI element under a Composition UI Layer
Handles position, rotation, and scale calculations to draw Gizmos
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