Namespace Unity.XR.CompositionLayers.Extensions
Classes
Subclass of CompositionLayerExtension to support
color scaling and biasing for the CompositionLayer instance
on the same game object.
Support for this component is up the the instance of ILayerProvider
currently assigned to the CompositionLayerManager.
If this extension is not added to a layer game object, it is expected that
the provider will assume no color scale/bias is to be applied.
Subclass of CompositionLayerExtension to support
color scaling and biasing for the CompositionLayer instance
on the same game object.
Support for this component is up the the instance of ILayerProvider
currently assigned to the CompositionLayerManager.
If this extension is not added to a layer game object, it is expected that
the provider will assume no color scale/bias is to be applied.
Subclass of CompositionLayerExtension to support
defining textures, and the rects for rendering those textures for a CompositionLayer instance
on the same game object.
Source rect is used to define the rectangle within the source texture that the
layer provider should use when reading texture information for the layer.
Destination rect is used to define the rectangle within the source texture that the
layer provider should use when writing texture information for the layer.
Support for this component is up the the instance of ILayerProvider
currently assigned to the CompositionLayerManager.
If this extension is not added to a layer game object, it is expected that
the provider will provide the necessary textures in some other way. This may
occur in cases such as the rendering of protected content.
Enums
Source Texture enumeration.
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