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    Color Bias and Scale component

    Add a Color Bias and Scale extension component to apply a uniform color treatment to the layer. See Add or remove a composition layer.


    The Color Scale And Bias component Inspector

    Property: Function:
    Scale Multiplies the components of the rendered colors in the layer by the corresponding scale value. Must be a value between 0 and 1 if using RGB 0-1.0 or between 0 and 255 if using RGB 0-255.

    Setting the R, G, B, A values using Color picker. Setting the value of 1.0 or 255 leaves a channel unaltered.
    Bias Adds the corresponding bias value to the components of the rendered colors in the layer. Must be a value between 0 and 1 if using RGB 0-1.0 or between 0 and 255 if using RGB 0-255.

    Setting the R, G, B, A values using Color picker. Setting the value of 0 leaves a channel unaltered.

    Bias values are added after scaling is applied.
    Reset Click Reset button to reset both Scale and Bias values to the default unaltered values.

    Scale

    Scaling compresses the colors in a texture towards 0, which is the minimum luminosity for color channels and completely transparent for the alpha channel:


    A scale of (.5,.5,.5,1) applied to a texture when using RGB 0-1.0 setting

    Bias

    Bias shifts the colors in a texture towards 1, which is maximum luminosity for color channels completely opaque for the alpha channel. The result is clipped if it exceeds 1:


    A bias of (.5,.5,.5,1) applied to a texture when using RGB 0-1.0 setting

    Scale and Bias

    If you specify non-identity values for both scale and bias, scale is applied first:


    A scale of (.5,.5,.5,1) and a bias of (.5,.5,.5,1) both applied to a texture

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