docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PlatformLayerData

    This class is used to keep platform dependent properties. The specific platforms define additional attributes for this inherited class.

    Inheritance
    object
    PlatformLayerData
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.XR.CompositionLayers.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class PlatformLayerData

    Methods

    Deserialize(string)

    Deserialize all SerializeField from text.

    Declaration
    public virtual void Deserialize(string text)
    Parameters
    Type Name Description
    string text

    Serialized text.

    Serialize()

    Serialize all SerializeField to text.

    Declaration
    public virtual string Serialize()
    Returns
    Type Description
    string

    Serialized text.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)