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    Class ARKitParticipantSubsystem

    ARKit implementation of the XRParticipantSubsystem. Do not create this using new. Instead, use the SubsystemManager to enumerate the available XRParticipantSubsystemDescriptors and get or create an instance from the descriptor.

    Inheritance
    object
    SubsystemWithProvider
    SubsystemWithProvider<XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>
    XRSubsystem<XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>
    TrackingSubsystem<XRParticipant, XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>
    XRParticipantSubsystem
    ARKitParticipantSubsystem
    Implements
    ISubsystem
    Inherited Members
    XRParticipantSubsystem.GetChanges(Allocator)
    TrackingSubsystem<XRParticipant, XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>.GetChanges(Allocator)
    XRSubsystem<XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>.GetPermissionState()
    XRSubsystem<XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>.TryStartAsync(CancellationToken, XRSubsystemStartOptions)
    SubsystemWithProvider<XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>.subsystemDescriptor
    SubsystemWithProvider.Start()
    SubsystemWithProvider.Stop()
    SubsystemWithProvider.Destroy()
    SubsystemWithProvider.running
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.ARKit
    Assembly: Unity.XR.ARKit.dll
    Syntax
    [Preserve]
    public sealed class ARKitParticipantSubsystem : XRParticipantSubsystem, ISubsystem

    Implements

    ISubsystem
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