This package also provides a header file containing the definitions of various native data structs including UnityXRNativeSession. It can be found in the package directory under Includes~/UnityXRNativePtrs.h.
Cast void* sessionPtr to an ArSession handle in Objective C using the following example code:
// Marhshal the native session data from the XRSessionSubsystem.nativePtr in C#
UnityXRNativeSession nativeSessionData;
ArSession* session = static_cast<ArSession*>(nativeSessionData.sessionPtr);
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