docs.unity3d.com
    Show / Hide Table of Contents

    Class ARKitCameraSubsystem

    The camera subsystem implementation for ARKit.

    Inheritance
    Object
    XRCameraSubsystem
    ARKitCameraSubsystem
    Inherited Members
    XRCameraSubsystem.GetTextureDescriptors(Allocator)
    XRCameraSubsystem.OnBeforeBackgroundRender(Int32)
    XRCameraSubsystem.TryGetIntrinsics(XRCameraIntrinsics)
    XRCameraSubsystem.GetConfigurations(Allocator)
    XRCameraSubsystem.TryGetLatestFrame(XRCameraParams, XRCameraFrame)
    XRCameraSubsystem.GetMaterialKeywords(List<String>, List<String>)
    XRCameraSubsystem.TryGetLatestImage(XRCpuImage)
    XRCameraSubsystem.TryAcquireLatestCpuImage(XRCpuImage)
    XRCameraSubsystem.Register(XRCameraSubsystemCinfo)
    XRCameraSubsystem.currentCamera
    XRCameraSubsystem.requestedCamera
    XRCameraSubsystem.currentCameraBackgroundRenderingMode
    XRCameraSubsystem.requestedCameraBackgroundRenderingMode
    XRCameraSubsystem.supportedCameraBackgroundRenderingMode
    XRCameraSubsystem.autoFocusEnabled
    XRCameraSubsystem.autoFocusRequested
    XRCameraSubsystem.currentLightEstimation
    XRCameraSubsystem.requestedLightEstimation
    XRCameraSubsystem.cameraMaterial
    XRCameraSubsystem.permissionGranted
    XRCameraSubsystem.invertCulling
    XRCameraSubsystem.currentConfiguration
    Namespace: UnityEngine.XR.ARKit
    Syntax
    [Preserve]
    public sealed class ARKitCameraSubsystem : XRCameraSubsystem

    Fields

    backgroundShaderNames

    The names for the background shaders based on the current render pipeline.

    Declaration
    public static readonly string[] backgroundShaderNames
    Field Value
    Type Description
    String[]

    The names for the background shaders based on the current render pipeline.

    Remarks

    There are two shaders in the Apple ARKit Provider Package. One is used for rendering before opaques and one is used for rendering after opaques.

    In order:

    Properties

    backgroundShaderName

    The name for the background shader.

    Declaration
    [Obsolete("'backgroundShaderName' is obsolete, use backgroundShaderNames instead. (2022/04/04)")]
    public static string backgroundShaderName { get; }
    Property Value
    Type Description
    String

    The name for the background shader.

    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, July 26, 2023