Namespace UnityEngine.XR.ARKit
Classes
ARKitAnchorSubsystem
The ARKit implementation of the XRAnchorSubsystem
. Do not create this directly.
Use the SubsystemManager
instead.
ARKitCameraSubsystem
The camera subsystem implementation for ARKit.
ARKitImageTrackingSubsystem
ARKitLoader
ARKitLoaderBuildProcessor
The build processor that makes sure that any custom configuration is passed to the ARKit Loader at runtime.
Custom configuration instances that are stored in EditorBuildSettings are not copied to the target build as they are considered unreferenced assets. In order to get them to the runtime side of things, they need to be serialized to the build app and deserialized at runtime. Previously this would be a manual process requiring the implementor to manually serialize to some location that can then be read from to deserialize at runtime. With the new PlayerSettings Preloaded Assets API we can now just add our asset to the preloaded list and have it be instantiated at app launch.
Note that the preloaded assets are only notified with Awake, so anything you want or need to do with the asset after launch needs to be handled there.
More info on APIs used here:
ARKitLoaderConstants
Static constants
ARKitLoaderSettings
Settings to control the ARKitLoader behavior.
ARKitParticipantSubsystem
ARKit implementation of the XRParticipantSubsystem
. Do not create this using new
. Instead, use the
SubsystemManager
to enumerate the available
ARKitRaycastSubsystem
ARKit implementation of the XRRaycastSubsystem
. Do not create this directly. Use the SubsystemManager
instead.
ARKitSessionSubsystem
ARKit implementation of the XRSessionSubsystem
. Do not create this directly. Use the SubsystemManager
instead.
ARKitXRDepthSubsystem
The ARKit implementation of the XRDepthSubsystem
. Do not create this directly. Use the SubsystemManager
instead.
ARKitXRPlaneSubsystem
The ARKit implementation of the XRPlaneSubsystem
. Do not create this directly. Use the SubsystemManager
instead.
ARWorldMapRequestStatusExtensions
Extension methods for the ARWorldMapRequestStatus enum.
Structs
ARCollaborationData
Represents the Objective-C type ARCollaborationData.
ARCollaborationDataBuilder
Use this to construct an ARCollaborationData incrementally from serialized bytes.
ARWorldMap
The space-mapping state and set of planes and anchors from
an AR session. This is a wrapper for
ARKit's ARWorldMap
Note: The ARWorldMap
must be explicitly disposed to avoid leaking native resources.
ARWorldMapRequest
Represents an asynchronous world map request. Use this to determine the status of the request, and get the ARWorldMap once the request is complete.
OSVersion
Represents a version number consisting of major, minor, and point compnents.
Version numbers are often written as Major.Minor.Point
.
SerializedARCollaborationData
Represents the serialized form of an ARCollaborationData. Obtain with ToSerialized().
Enums
ARCoachingGoal
Defines the goal for the ARCoachingOverlayView See ARCoachingGoal for details.
ARCoachingOverlayTransition
The type of transition used when showing or hiding the ARCoachingOverlay
ARCollaborationDataPriority
Defines the priority of ARCollaborationData.
ARWorldMappingStatus
Used to determine the suitability of the current session for creating an ARWorldMap. See Apple's documentation for ARWorldMappingStatus for more information.
ARWorldMapRequestStatus
The status of a session serialization request.
See also