Object Tracking | ARKit XR Plugin | 2.2.0-preview.6
docs.unity3d.com

    Object Tracking

    To use object tracking on ARKit, you will first need to create a Reference Object Library. See the AR Subsystems documentation on object tracking for instructions.

    Next, you will need to create an ARKit-specific version of the reference object. See Scanning and Detecting 3D Objects for an app that you can run on an iOS device that will produce such a scan.

    The scanning app produces a file with the extension .arobject. Drag each .arobject file into your Unity project, and Unity will generate an ARKitReferenceObjectEntry for it.

    alt text

    You should see some metadata and a preview image of the scan.

    The arobject can now be added to a reference object in your reference object library:

    alt text

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023