About ARKit Face Tracking
This package provides face tracking support to augment the ARKit XR Plugin.
Installing ARKit Face Tracking
To install this package, follow the instructions in the Package Manager documentation.
Using ARKit Face Tracking
This package implements the face tracking subsystem defined in the AR Subsystems package. Refer to that package's documentation for instructions on how to use basic face tracking.
This package also provides additional, ARkit-specific face tracking functionality. ARKit provides a series of "blendshapes" to describe different features of a face. Each blendshape is modulated from 0..1. For example, there is a blendshape location describing how closed the mouth is.
Front facing camera
Face tracking requires the use of the front-facing (selfie) camera. When the front-facing camera is active, other tracking subsystems (for example, plane tracking or image tracking) aren't available. Likewise, if the rear-facing camera is active, face tracking isn't available. If you
Start other, conflicting subsystems (subsystems that require the rear-facing camera), the ARKit package could decide to use the rear-facing camera instead. Therefore, to use face tracking on ARKit, you should
Stop any other subsystems which might use the rear-facing camera. These include:
This version of ARKit Face Tracking is compatible with the following versions of the Unity Editor:
To use this package, you must have:
- An iOS device with front-facing TrueDepth camera:
- iPhone X
- iPhone XS
- iPhone XS Max
- iPhone XR
- iPhone 11
- iPad Pro (11-inch)
- iPad Pro (12.9-inch, 3rd generation)
- iOS 11.0 or later
- Xcode 10.0 or later
This version of ARKit Face Tracking includes a static library which provides an implementation of the