Enum AROcclusionSources
Flags to form a mask of enabled occlusion sources
Namespace: UnityEngine.XR.ARFoundation
Assembly: Unity.XR.ARFoundation.dll
Syntax
[Flags]
public enum AROcclusionSources
Fields
| Name | Description |
|---|---|
| EnvironmentDepth | Use depth data provided by the runtime |
| HandMesh | Hand meshes are constructed and used to occlude in passthrough rendering. |
| None | No occlusion source is selected |