Get Planes
Save all AR Planes to the input List.

Get Planes node, shown with Get Variable
Input Data Ports
| Port | Data type | Description |
|---|---|---|
| Manager | ARPlaneManager | An active and enabled ARPlaneManager. If you do not connect this port, this node searches for an enabled AR Plane Manager component in the scene instead, and throws an exception if none is found. |
| List | List of ARPlane | Where to save the AR Planes. This node clears the list, then adds the planes. If you do not connect this port, this node allocates a new list instead. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
| Port | Data type | Description |
|---|---|---|
| List | List of ARPlane | The same List you connected to the Input port, now containing all AR Planes. |