Get Participants
Save all AR Participants to the input List.

Get Participants node, shown with Get Variable
Input Data Ports
| Port | Data type | Description |
|---|---|---|
| Manager | ARParticipantManager | An active and enabled ARParticipantManager. If you do not connect this port, this node searches for an enabled AR Participant Manager component in the scene instead, and throws an exception if none is found. |
| List | List of ARParticipant | Where to save the AR Participants. This node clears the list, then adds the participants. If you do not connect this port, this node allocates a new list instead. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
| Port | Data type | Description |
|---|---|---|
| List | List of ARParticipant | The same List you connected to the Input port, now containing all AR Participants. |