Get Faces
Save all AR Faces to the input List.

Get Faces node, shown with Get Variable
Input Data Ports
| Port | Data type | Description |
|---|---|---|
| Manager | ARFaceManager | An active and enabled ARFaceManager. If you do not connect this port, this node searches for an enabled AR Face Manager component in the scene instead, and throws an exception if none is found. |
| List | List of ARFace | Where to save the AR Faces. This node clears the list, then adds the faces. If you do not connect this port, this node allocates a new list instead. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
| Port | Data type | Description |
|---|---|---|
| List | List of ARFace | The same List you connected to the Input port, now containing all AR Faces. |